/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Audiokinetic Wwise generated include file. Do not edit.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef __WWISE_IDS_H__
#define __WWISE_IDS_H__

#include <AK/SoundEngine/Common/AkTypes.h>

namespace AK
{
    namespace EVENTS
    {
        static const AkUniqueID DEMUTE_SPEECH = 3480786236U;
        static const AkUniqueID MUTE_SPEECH = 130009031U;
        static const AkUniqueID PLAY_HELICOPTER = 774814993U;
        static const AkUniqueID PLAY_SPEECH = 4122783924U;
        static const AkUniqueID PLAY_WATER_FALLING = 242684515U;
        static const AkUniqueID STOP_HELICOPTER = 3999941067U;
        static const AkUniqueID STOP_SPEECH = 1641029194U;
        static const AkUniqueID STOP_WATER_FALLING = 2879640469U;
    } // namespace EVENTS

    namespace GAME_PARAMETERS
    {
        static const AkUniqueID HELICOPTER_SPEED = 902890874U;
    } // namespace GAME_PARAMETERS

    namespace BANKS
    {
        static const AkUniqueID INIT = 1355168291U;
        static const AkUniqueID MAIN = 3161908922U;
    } // namespace BANKS

    namespace BUSSES
    {
        static const AkUniqueID MASTER_AUDIO_BUS = 3803692087U;
    } // namespace BUSSES

    namespace AUDIO_DEVICES
    {
        static const AkUniqueID NO_OUTPUT = 2317455096U;
        static const AkUniqueID SYSTEM = 3859886410U;
    } // namespace AUDIO_DEVICES

}// namespace AK

#endif // __WWISE_IDS_H__
